Searched refs:adjy (Results 1 – 3 of 3) sorted by relevance
121 GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */ in NAME() member256 eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */ in NAME()258 eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy); in NAME()269 eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */ in NAME()271 eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * eTop.dxdy); in NAME()279 eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */ in NAME()281 eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy); in NAME()573 const GLfixed adjy = (GLfixed) eLeft->adjy; /* SCALED! */ in NAME() local590 (void) adjy; in NAME()617 + span.attrStepY[FRAG_ATTRIB_WPOS][2] * adjy) + FIXED_HALF; in NAME()[all …]
52 float adjy = 0; in set_draw_viewport() local57 adjy = SVGA_POINT_ADJ_Y; in set_draw_viewport()67 adjy = SVGA_LINE_ADJ_Y - 0.175; in set_draw_viewport()71 adjy = SVGA_LINE_ADJ_Y; in set_draw_viewport()76 adjy += SVGA_TRIANGLE_ADJ_Y; in set_draw_viewport()81 vp.translate[1] += adjy; in set_draw_viewport()
97 le_int16 adjy = dty->getAdjustment((le_int16) fontInstance->getYPixelsPerEm()); in getAnchor() local99 pixels.fY += adjy; in getAnchor()