/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 59 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() function in GrGLSLShaderBuilder 100 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, in appendTextureLookup() function in GrGLSLShaderBuilder 103 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); in appendTextureLookup() 111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); in appendTextureLookupAndModulate()
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D | GrGLSLShaderBuilder.h | 42 void appendTextureLookup(SkString* out, 48 void appendTextureLookup(const GrGLSLTextureSampler&,
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D | GrGLSLXferProcessor.cpp | 60 fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType); in emitCode()
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/external/skia/src/gpu/effects/ |
D | GrYUVEffect.cpp | 109 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), in emitCode() 112 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(), in emitCode() 115 fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(), in emitCode()
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D | GrDistanceFieldGeoProc.cpp | 103 fragBuilder->appendTextureLookup(args.fSamplers[0], in onEmitCode() 327 fragBuilder->appendTextureLookup(args.fSamplers[0], in onEmitCode() 570 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType); in onEmitCode() 577 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); in onEmitCode() 583 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 76 fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); in onEmitCode()
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D | GrConvolutionEffect.cpp | 80 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); in emitCode()
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D | GrConfigConversionEffect.cpp | 34 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), in emitCode()
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/external/skia/src/effects/ |
D | SkTableColorFilter.cpp | 439 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); in emitCode() 444 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); in emitCode() 449 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); in emitCode() 454 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); in emitCode()
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D | SkPerlinNoiseShader.cpp | 681 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode() 692 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode() 717 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode() 729 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode() 745 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode() 757 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
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D | SkColorCubeFilter.cpp | 280 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1); in emitCode() 282 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2); in emitCode()
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D | SkAlphaThresholdFilter.cpp | 182 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); in emitCode() 185 fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord"); in emitCode()
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D | GrCircleBlurFragmentProcessor.cpp | 67 fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)"); in emitCode()
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D | SkMagnifierImageFilter.cpp | 158 fragBuilder->appendTextureLookup(args.fSamplers[0], "mix_coord"); in emitCode()
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D | SkDisplacementMapEffect.cpp | 558 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), in emitCode()
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D | SkMorphologyImageFilter.cpp | 330 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); in emitCode()
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D | SkBlurMaskFilter.cpp | 704 fragBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)"); in OutputRectBlurProfileLookup()
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/external/skia/experimental/SkPerlinNoiseShader2/ |
D | SkPerlinNoiseShader2.cpp | 819 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode() 830 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode() 855 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode() 867 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode() 883 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode() 895 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode() 1175 fsBuilder->appendTextureLookup(&permCode, args.fSamplers[0], "vec2(fract(x / 256.0), 0.0)", in emitCode() 1188 fsBuilder->appendTextureLookup(&gradCode, args.fSamplers[1], "vec2(fract(x / 16.0), 0.0)", in emitCode()
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/external/skia/src/core/ |
D | SkLightingShader.cpp | 214 fragBuilder->appendTextureLookup(args.fSamplers[1], in emitCode()
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