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Searched refs:appendTextureLookup (Results 1 – 19 of 19) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp59 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() function in GrGLSLShaderBuilder
100 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, in appendTextureLookup() function in GrGLSLShaderBuilder
103 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); in appendTextureLookup()
111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); in appendTextureLookupAndModulate()
DGrGLSLShaderBuilder.h42 void appendTextureLookup(SkString* out,
48 void appendTextureLookup(const GrGLSLTextureSampler&,
DGrGLSLXferProcessor.cpp60 fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType); in emitCode()
/external/skia/src/gpu/effects/
DGrYUVEffect.cpp109 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), in emitCode()
112 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(), in emitCode()
115 fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(), in emitCode()
DGrDistanceFieldGeoProc.cpp103 fragBuilder->appendTextureLookup(args.fSamplers[0], in onEmitCode()
327 fragBuilder->appendTextureLookup(args.fSamplers[0], in onEmitCode()
570 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType); in onEmitCode()
577 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); in onEmitCode()
583 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); in onEmitCode()
DGrBitmapTextGeoProc.cpp76 fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); in onEmitCode()
DGrConvolutionEffect.cpp80 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); in emitCode()
DGrConfigConversionEffect.cpp34 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), in emitCode()
/external/skia/src/effects/
DSkTableColorFilter.cpp439 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); in emitCode()
444 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); in emitCode()
449 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); in emitCode()
454 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); in emitCode()
DSkPerlinNoiseShader.cpp681 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode()
692 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode()
717 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
729 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
745 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
757 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
DSkColorCubeFilter.cpp280 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1); in emitCode()
282 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2); in emitCode()
DSkAlphaThresholdFilter.cpp182 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); in emitCode()
185 fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord"); in emitCode()
DGrCircleBlurFragmentProcessor.cpp67 fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)"); in emitCode()
DSkMagnifierImageFilter.cpp158 fragBuilder->appendTextureLookup(args.fSamplers[0], "mix_coord"); in emitCode()
DSkDisplacementMapEffect.cpp558 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), in emitCode()
DSkMorphologyImageFilter.cpp330 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); in emitCode()
DSkBlurMaskFilter.cpp704 fragBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)"); in OutputRectBlurProfileLookup()
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp819 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode()
830 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), in emitCode()
855 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
867 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
883 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
895 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), in emitCode()
1175 fsBuilder->appendTextureLookup(&permCode, args.fSamplers[0], "vec2(fract(x / 256.0), 0.0)", in emitCode()
1188 fsBuilder->appendTextureLookup(&gradCode, args.fSamplers[1], "vec2(fract(x / 16.0), 0.0)", in emitCode()
/external/skia/src/core/
DSkLightingShader.cpp214 fragBuilder->appendTextureLookup(args.fSamplers[1], in emitCode()