Searched refs:arrayTexShaderID (Results 1 – 2 of 2) sorted by relevance
144 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render() local244 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render()246 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); in render()
497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render() local584 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render()586 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); in render()