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Searched refs:arrayTexShaderID (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp144 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render() local
244 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render()
246 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); in render()
/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render() local
584 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render()
586 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); in render()