Searched refs:bEndExtend (Results 1 – 1 of 1) sorted by relevance
37 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; in DrawAxialShading() local41 bEndExtend = pArray->GetInteger(1); in DrawAxialShading()97 if (!bEndExtend) { in DrawAxialShading()132 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; in DrawRadialShading() local136 bEndExtend = pArray->GetInteger(1); in DrawRadialShading()217 if (s2 <= 1.0f || bEndExtend) { in DrawRadialShading()235 if (!bEndExtend) { in DrawRadialShading()