Searched refs:bEnergy (Results 1 – 1 of 1) sorted by relevance
218 float sDistance=0, bEnergy=0, iAppearance=0; in computeDistance() local248 bEnergy += transformer->applyTransformation(set1, set1); in computeDistance()313 …return (sDistance*shapeContextWeight+bEnergy*bendingEnergyWeight+iAppearance*imageAppearanceWeight… in computeDistance()