Searched refs:bStartExtend (Results 1 – 1 of 1) sorted by relevance
37 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; in DrawAxialShading() local40 bStartExtend = pArray->GetInteger(0); in DrawAxialShading()92 if (!bStartExtend) { in DrawAxialShading()132 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; in DrawRadialShading() local135 bStartExtend = pArray->GetInteger(0); in DrawRadialShading()211 if (s1 >= 0 || bStartExtend) { in DrawRadialShading()229 if (!bStartExtend) { in DrawRadialShading()