Searched refs:bUnicode (Results 1 – 1 of 1) sorted by relevance
1195 FX_BOOL bUnicode = FALSE; in LoadGlyphMap() local1197 bUnicode = TRUE; in LoadGlyphMap()1225 bUnicode ? m_Encoding.m_Unicodes[charcode] : charcode); in LoadGlyphMap()1241 bUnicode ? FXFT_Get_Char_Index(m_Font.GetFace(), 0x20) : 0xffff; in LoadGlyphMap()1295 FX_BOOL bUnicode = FALSE; in LoadGlyphMap() local1297 bUnicode = TRUE; in LoadGlyphMap()1312 bUnicode ? m_Encoding.m_Unicodes[charcode] : charcode); in LoadGlyphMap()