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/external/deqp/modules/glshared/
DglsScissorTests.cpp359 const float* basePositions = positionSet[m_primitiveType]; in render() local
376 …positions[ndx+0] = (basePositions[vertNdx*2 + 0]*scale + dx)*primitiveArea.z() + primitiveArea.x(); in render()
377 …positions[ndx+1] = (basePositions[vertNdx*2 + 1]*scale + dy)*primitiveArea.w() + primitiveArea.y(); in render()