Searched refs:basePositions (Results 1 – 1 of 1) sorted by relevance
359 const float* basePositions = positionSet[m_primitiveType]; in render() local376 …positions[ndx+0] = (basePositions[vertNdx*2 + 0]*scale + dx)*primitiveArea.z() + primitiveArea.x(); in render()377 …positions[ndx+1] = (basePositions[vertNdx*2 + 1]*scale + dy)*primitiveArea.w() + primitiveArea.y(); in render()