Searched refs:begPoint (Results 1 – 2 of 2) sorted by relevance
2787 int begPoint = 0; in icvSelectBestRt() local2878 objectPoints_64d + begPoint, in icvSelectBestRt()2886 objectPoints_64d + begPoint, in icvSelectBestRt()2944 dx1 = imagePoints1[begPoint+currPoint].x - projImagePoints1[currPoint].x; in icvSelectBestRt()2945 dy1 = imagePoints1[begPoint+currPoint].y - projImagePoints1[currPoint].y; in icvSelectBestRt()2950 dx2 = imagePoints2[begPoint+currPoint].x - projImagePoints2[currPoint].x; in icvSelectBestRt()2951 dy2 = imagePoints2[begPoint+currPoint].y - projImagePoints2[currPoint].y; in icvSelectBestRt()2960 begPoint += numberPnt; in icvSelectBestRt()
448 CFX_PointF begPoint, endPoint; in DrawAxialShading() local449 begPoint.Set(fx1, fy1); in DrawAxialShading()452 shading.CreateAxial(begPoint, endPoint, FALSE, FALSE, beginColor, endColor); in DrawAxialShading()