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Searched refs:begPoint (Results 1 – 2 of 2) sorted by relevance

/external/opencv/cvaux/src/
Dcvepilines.cpp2787 int begPoint = 0; in icvSelectBestRt() local
2878 objectPoints_64d + begPoint, in icvSelectBestRt()
2886 objectPoints_64d + begPoint, in icvSelectBestRt()
2944 dx1 = imagePoints1[begPoint+currPoint].x - projImagePoints1[currPoint].x; in icvSelectBestRt()
2945 dy1 = imagePoints1[begPoint+currPoint].y - projImagePoints1[currPoint].y; in icvSelectBestRt()
2950 dx2 = imagePoints2[begPoint+currPoint].x - projImagePoints2[currPoint].x; in icvSelectBestRt()
2951 dy2 = imagePoints2[begPoint+currPoint].y - projImagePoints2[currPoint].y; in icvSelectBestRt()
2960 begPoint += numberPnt; in icvSelectBestRt()
/external/pdfium/xfa/src/fwl/src/theme/
Dwidgettp.cpp448 CFX_PointF begPoint, endPoint; in DrawAxialShading() local
449 begPoint.Set(fx1, fy1); in DrawAxialShading()
452 shading.CreateAxial(begPoint, endPoint, FALSE, FALSE, beginColor, endColor); in DrawAxialShading()