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Searched refs:bindVertexArray (Results 1 – 25 of 51) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fLifetimeTests.cpp136 gl.bindVertexArray(vao); in draw()
152 gl.bindVertexArray(0); in draw()
160 gl.bindVertexArray(vao); in setPos()
164 gl.bindVertexArray(0); in setPos()
281 gl().bindVertexArray(varr); in getAttachment()
283 gl().bindVertexArray(0); in getAttachment()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp487 gl.bindVertexArray(m_renderVao); in drawOneIteration()
509 gl.bindVertexArray(0); in drawOneIteration()
576 gl.bindVertexArray(m_resolveVao); in drawOneIteration()
593 gl.bindVertexArray(0); in drawOneIteration()
633 gl.bindVertexArray(m_resolveVao); in drawOneIteration()
660 gl.bindVertexArray(0); in drawOneIteration()
Des31fFboNoAttachmentTests.cpp127 gl.bindVertexArray(vertexArray); in checkFramebufferSize()
162 gl.bindVertexArray(0); in checkFramebufferSize()
227 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable()
242 gl.bindVertexArray(0); in checkFramebufferRenderable()
Des31fTessellationGeometryInteractionTests.cpp285 gl.bindVertexArray(*vao); in iterate()
582 gl.bindVertexArray(*vao); in iterate()
1044 gl.bindVertexArray(*vao); in renderWithFeedback()
1139 gl.bindVertexArray(*vao); in renderWithoutFeedback()
1846 gl.bindVertexArray(*vao); in renderTo()
2445 gl.bindVertexArray(*vao); in renderTo()
2913 gl.bindVertexArray(*vao); in iterate()
Des31fTextureMultisampleTests.cpp218 gl.bindVertexArray (m_vaoID); in init()
356 gl.bindVertexArray (m_vaoID); in genMultisampleTexture()
478 gl.bindVertexArray (m_vaoID); in drawSample()
902 gl.bindVertexArray (m_vaoID); in updateTexture()
999 gl.bindVertexArray (m_vaoID); in drawSample()
Des31fDrawTests.cpp853 ctx.bindVertexArray(vaoID); in renderTo()
1500 gl.bindVertexArray(vaoID); in renderTo()
2335 gl.bindVertexArray(vaoID); in iterate()
2503 gl.bindVertexArray(vaoID); in iterate()
2544 gl.bindVertexArray(0); in iterate()
2634 gl.bindVertexArray(vaoID); in iterate()
Des31fGeometryShaderTests.cpp2061 ctx.bindVertexArray(vaoId); in renderWithContext()
2420 m_ctx->bindVertexArray(vaoId); in iterate()
3374 gl.bindVertexArray(*vao); in renderToTexture()
3378 gl.bindVertexArray(0); in renderToTexture()
3413 gl.bindVertexArray(*vao); in sampleTextureLayer()
3431 gl.bindVertexArray(0); in sampleTextureLayer()
4727 gl.bindVertexArray(*vao); in iterate()
5506 gl.bindVertexArray(**m_vao); in init()
5840 gl.bindVertexArray(**m_vao); in init()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp95 gl.bindVertexArray(defaultVAO); in Context()
251 static GLW_APICALL void GLW_APIENTRY bindVertexArray (deUint32 array) in bindVertexArray() function
257 context->gl.bindVertexArray(array == 0 ? context->defaultVAO : array); in bindVertexArray()
509 dst->bindVertexArray = bindVertexArray; in initFunctions()
DgluDrawUtil.cpp585 gl.bindVertexArray(*vao); in drawFromVAOBuffers()
587 gl.bindVertexArray(0); in drawFromVAOBuffers()
DgluES3PlusWrapperFuncs.inl22 dst->bindVertexArray = src.bindVertexArray;
DgluStateReset.cpp77 gl.bindVertexArray (0); in resetStateES()
637 gl.bindVertexArray (0); in resetStateGLCore()
/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp113 gpu->bindVertexArray(fID); in bind()
DGrGLGpu.h74 void bindVertexArray(GrGLuint id) { in bindVertexArray() function
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp70 ctx.bindVertexArray(vaoID); in drawQuadWithVaoBuffers()
DsglrGLContext.hpp154 virtual void bindVertexArray (deUint32 array);
DsglrContext.hpp142 virtual void bindVertexArray (deUint32 array) = DE_NULL;
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp128 gl.bindVertexArray(*m_vao); in RenderData()
131 gl.bindVertexArray(0); in RenderData()
705 gl.bindVertexArray(*data.m_vao); in render()
707 gl.bindVertexArray(0); in render()
716 gl.bindVertexArray(*data.m_vao); in render()
718 gl.bindVertexArray(0); in render()
Des3pStateChangeCallTests.cpp565 bindVertexArray, in init()
Des3pRedundantStateChangeTests.cpp1482 gl.bindVertexArray(m_vertexArrays[0]); in init()
1504 gl.bindVertexArray(m_vertexArrays[0]); in init()
/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.cpp151 gl.bindVertexArray(m_vao); in init()
DglsTextureBufferCase.cpp587 gl.bindVertexArray(*vao); in renderGL()
651 gl.bindVertexArray(0); in renderGL()
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp345 gl.bindVertexArray(*vao); in renderTo()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl19 gl->bindVertexArray = &glBindVertexArray;
DglwInitES31Direct.inl22 gl->bindVertexArray = &glBindVertexArray;
DglwInitES32Direct.inl22 gl->bindVertexArray = &glBindVertexArray;

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