/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 136 gl.bindVertexArray(vao); in draw() 152 gl.bindVertexArray(0); in draw() 160 gl.bindVertexArray(vao); in setPos() 164 gl.bindVertexArray(0); in setPos() 281 gl().bindVertexArray(varr); in getAttachment() 283 gl().bindVertexArray(0); in getAttachment()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 487 gl.bindVertexArray(m_renderVao); in drawOneIteration() 509 gl.bindVertexArray(0); in drawOneIteration() 576 gl.bindVertexArray(m_resolveVao); in drawOneIteration() 593 gl.bindVertexArray(0); in drawOneIteration() 633 gl.bindVertexArray(m_resolveVao); in drawOneIteration() 660 gl.bindVertexArray(0); in drawOneIteration()
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D | es31fFboNoAttachmentTests.cpp | 127 gl.bindVertexArray(vertexArray); in checkFramebufferSize() 162 gl.bindVertexArray(0); in checkFramebufferSize() 227 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable() 242 gl.bindVertexArray(0); in checkFramebufferRenderable()
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D | es31fTessellationGeometryInteractionTests.cpp | 285 gl.bindVertexArray(*vao); in iterate() 582 gl.bindVertexArray(*vao); in iterate() 1044 gl.bindVertexArray(*vao); in renderWithFeedback() 1139 gl.bindVertexArray(*vao); in renderWithoutFeedback() 1846 gl.bindVertexArray(*vao); in renderTo() 2445 gl.bindVertexArray(*vao); in renderTo() 2913 gl.bindVertexArray(*vao); in iterate()
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D | es31fTextureMultisampleTests.cpp | 218 gl.bindVertexArray (m_vaoID); in init() 356 gl.bindVertexArray (m_vaoID); in genMultisampleTexture() 478 gl.bindVertexArray (m_vaoID); in drawSample() 902 gl.bindVertexArray (m_vaoID); in updateTexture() 999 gl.bindVertexArray (m_vaoID); in drawSample()
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D | es31fDrawTests.cpp | 853 ctx.bindVertexArray(vaoID); in renderTo() 1500 gl.bindVertexArray(vaoID); in renderTo() 2335 gl.bindVertexArray(vaoID); in iterate() 2503 gl.bindVertexArray(vaoID); in iterate() 2544 gl.bindVertexArray(0); in iterate() 2634 gl.bindVertexArray(vaoID); in iterate()
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D | es31fGeometryShaderTests.cpp | 2061 ctx.bindVertexArray(vaoId); in renderWithContext() 2420 m_ctx->bindVertexArray(vaoId); in iterate() 3374 gl.bindVertexArray(*vao); in renderToTexture() 3378 gl.bindVertexArray(0); in renderToTexture() 3413 gl.bindVertexArray(*vao); in sampleTextureLayer() 3431 gl.bindVertexArray(0); in sampleTextureLayer() 4727 gl.bindVertexArray(*vao); in iterate() 5506 gl.bindVertexArray(**m_vao); in init() 5840 gl.bindVertexArray(**m_vao); in init()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperContext.cpp | 95 gl.bindVertexArray(defaultVAO); in Context() 251 static GLW_APICALL void GLW_APIENTRY bindVertexArray (deUint32 array) in bindVertexArray() function 257 context->gl.bindVertexArray(array == 0 ? context->defaultVAO : array); in bindVertexArray() 509 dst->bindVertexArray = bindVertexArray; in initFunctions()
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D | gluDrawUtil.cpp | 585 gl.bindVertexArray(*vao); in drawFromVAOBuffers() 587 gl.bindVertexArray(0); in drawFromVAOBuffers()
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D | gluES3PlusWrapperFuncs.inl | 22 dst->bindVertexArray = src.bindVertexArray;
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D | gluStateReset.cpp | 77 gl.bindVertexArray (0); in resetStateES() 637 gl.bindVertexArray (0); in resetStateGLCore()
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/external/skia/src/gpu/gl/ |
D | GrGLVertexArray.cpp | 113 gpu->bindVertexArray(fID); in bind()
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D | GrGLGpu.h | 74 void bindVertexArray(GrGLuint id) { in bindVertexArray() function
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 70 ctx.bindVertexArray(vaoID); in drawQuadWithVaoBuffers()
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D | sglrGLContext.hpp | 154 virtual void bindVertexArray (deUint32 array);
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D | sglrContext.hpp | 142 virtual void bindVertexArray (deUint32 array) = DE_NULL;
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 128 gl.bindVertexArray(*m_vao); in RenderData() 131 gl.bindVertexArray(0); in RenderData() 705 gl.bindVertexArray(*data.m_vao); in render() 707 gl.bindVertexArray(0); in render() 716 gl.bindVertexArray(*data.m_vao); in render() 718 gl.bindVertexArray(0); in render()
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D | es3pStateChangeCallTests.cpp | 565 bindVertexArray, in init()
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D | es3pRedundantStateChangeTests.cpp | 1482 gl.bindVertexArray(m_vertexArrays[0]); in init() 1504 gl.bindVertexArray(m_vertexArrays[0]); in init()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.cpp | 151 gl.bindVertexArray(m_vao); in init()
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D | glsTextureBufferCase.cpp | 587 gl.bindVertexArray(*vao); in renderGL() 651 gl.bindVertexArray(0); in renderGL()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 345 gl.bindVertexArray(*vao); in renderTo()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 19 gl->bindVertexArray = &glBindVertexArray;
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D | glwInitES31Direct.inl | 22 gl->bindVertexArray = &glBindVertexArray;
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D | glwInitES32Direct.inl | 22 gl->bindVertexArray = &glBindVertexArray;
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