Searched refs:blendeq (Results 1 – 3 of 3) sorted by relevance
100 blend->rt[i].blendeq = SVGA3D_BLENDEQ_SUBTRACT; in svga_create_blend_state()106 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; in svga_create_blend_state()115 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; in svga_create_blend_state()121 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; in svga_create_blend_state()127 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; in svga_create_blend_state()134 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; in svga_create_blend_state()140 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; in svga_create_blend_state()146 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; in svga_create_blend_state()153 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; in svga_create_blend_state()159 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; in svga_create_blend_state()[all …]
98 uint8_t blendeq; member
97 EMIT_RS( svga, curr->rt[0].blendeq, BLENDEQUATION, fail ); in emit_rss()