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/external/eigen/demos/opengl/
Dcamera.cpp107 Matrix3f camAxes; in setDirection() local
109 camAxes.col(2) = (-newDirection).normalized(); in setDirection()
110 camAxes.col(0) = up.cross( camAxes.col(2) ).normalized(); in setDirection()
111 camAxes.col(1) = camAxes.col(2).cross( camAxes.col(0) ).normalized(); in setDirection()
112 setOrientation(Quaternionf(camAxes)); in setDirection()