Searched refs:computeShader (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2281 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2289 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2291 ctx.glCompileShader(computeShader); in link_compute_shader() 2293 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2298 ctx.glDeleteShader(computeShader); in link_compute_shader() 2312 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2315 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2318 ctx.glCompileShader(computeShader); in link_compute_shader() 2320 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2325 ctx.glDeleteShader(computeShader); in link_compute_shader()
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D | es31fProgramInterfaceQueryTests.cpp | 4598 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local 4604 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformReso… in init() 4611 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4618 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4625 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 4639 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 4646 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixOrderCa… in init() 4653 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixStrideC… in init() 4660 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4667 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() [all …]
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