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Searched refs:computeShader (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp2281 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
2289 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader()
2291 ctx.glCompileShader(computeShader); in link_compute_shader()
2293 ctx.glAttachShader(program, computeShader); in link_compute_shader()
2298 ctx.glDeleteShader(computeShader); in link_compute_shader()
2312 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
2315 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader()
2318 ctx.glCompileShader(computeShader); in link_compute_shader()
2320 ctx.glAttachShader(program, computeShader); in link_compute_shader()
2325 ctx.glDeleteShader(computeShader); in link_compute_shader()
Des31fProgramInterfaceQueryTests.cpp4598 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local
4604 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformReso… in init()
4611 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4618 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4625 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init()
4639 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init()
4646 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixOrderCa… in init()
4653 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixStrideC… in init()
4660 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4667 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
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