Searched refs:cubeTexShaderID (Results 1 – 1 of 1) sorted by relevance
368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader); in render() local458 cubeTexShader.setUniforms(*getCurrentContext(), cubeTexShaderID); in render()460 sglr::drawQuad(*getCurrentContext(), cubeTexShaderID, p0, p1); in render()