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Searched refs:cubeTexShaderID (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader); in render() local
458 cubeTexShader.setUniforms(*getCurrentContext(), cubeTexShaderID); in render()
460 sglr::drawQuad(*getCurrentContext(), cubeTexShaderID, p0, p1); in render()