Searched refs:cur_pass (Results 1 – 2 of 2) sorted by relevance
102 prog->numArithInstr[prog->cur_pass >> 1]++; in new_arith_inst()203 if ((curProg->cur_pass == 1) && in check_arith_arg()371 ctx->ATIFragmentShader.Current->cur_pass = 0; in _mesa_BeginFragmentShaderATI()392 if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) { in _mesa_EndFragmentShaderATI()400 if ((ctx->ATIFragmentShader.Current->cur_pass == 0) || in _mesa_EndFragmentShaderATI()401 (ctx->ATIFragmentShader.Current->cur_pass == 2)) { in _mesa_EndFragmentShaderATI()404 if (ctx->ATIFragmentShader.Current->cur_pass > 1) in _mesa_EndFragmentShaderATI()409 ctx->ATIFragmentShader.Current->cur_pass = 0; in _mesa_EndFragmentShaderATI()454 if (curProg->cur_pass == 1) { in _mesa_PassTexCoordATI()456 curProg->cur_pass = 2; in _mesa_PassTexCoordATI()[all …]
2152 GLubyte cur_pass; member