/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 214 …deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TY… in isDataTypeVector() 215 …deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC… in isDataTypeScalarOrVector()
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D | gluShaderLibrary.cpp | 252 return deInRange32(c, '0', '9'); in isNumeric() 257 return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z'); in isAlpha() 262 …return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z') || deInRange32(c, '0', '9') || (c == '… in isCaseNameChar()
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D | gluShaderUtil.cpp | 531 DE_ASSERT(deInRange32(size, 1, 4)); in getDataTypeVector()
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/external/deqp/framework/common/ |
D | tcuRGBA.hpp | 61 DE_ASSERT(deInRange32(r, 0, 255)); in RGBA() 62 DE_ASSERT(deInRange32(g, 0, 255)); in RGBA() 63 DE_ASSERT(deInRange32(b, 0, 255)); in RGBA() 64 DE_ASSERT(deInRange32(a, 0, 255)); in RGBA() 75 …void setRed (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0xF… in setRed() 76 …void setGreen (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setGreen() 77 …void setBlue (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setBlue() 78 …void setAlpha (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setAlpha()
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D | tcuTextureUtil.cpp | 439 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatInfo() 440 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatInfo() 441 deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatInfo() 442 deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE); in getTextureFormatInfo() 559 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatBitDepth() 560 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatBitDepth() 561 deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatBitDepth() 562 deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE); in getTextureFormatBitDepth() 628 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatMantissaBitDepth() 629 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatMantissaBitDepth() [all …]
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D | tcuPixelFormat.hpp | 79 DE_ASSERT(deInRange32(bits, 4, 8)); in convertChannel()
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D | tcuTexture.cpp | 1324 DE_ASSERT(deInRange32(map[c], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3)); in setPixel() 1434 DE_ASSERT(deInRange32(map[c], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3)); in setPixel()
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/external/deqp/framework/delibs/debase/ |
D | deInt32.h | 110 DE_INLINE deBool deInRange32 (int a, int mn, int mx) in deInRange32() function 575 DE_ASSERT(deInRange32(leastSignificantBitNdx, 0, 32)); in deBitMask32() 576 DE_ASSERT(deInRange32(numBits, 0, 32)); in deBitMask32() 577 DE_ASSERT(deInRange32(leastSignificantBitNdx+numBits, 0, 32)); in deBitMask32() 592 DE_ASSERT(deInRange32(numBits, 1, 32)); in deUintMaxValue32() 601 DE_ASSERT(deInRange32(numBits, 1, 32)); in deIntMaxValue32() 613 DE_ASSERT(deInRange32(numBits, 1, 32)); in deIntMinValue32() 625 DE_ASSERT(deInRange32(numBits, 1, 32)); in deSignExtendTo32()
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/external/deqp/framework/delibs/deimage/ |
D | deARGB.h | 51 DE_ASSERT(deInRange32(f, 0, 256)); in deARGB_multiply()
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/external/deqp/framework/qphelper/ |
D | qpTestLog.c | 853 DE_ASSERT(deInRange32(width, 1, 16384)); in qpTestLog_writeImage() 854 DE_ASSERT(deInRange32(height, 1, 16384)); in qpTestLog_writeImage()
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/external/deqp/modules/gles31/functional/ |
D | es31fAtomicCounterTests.cpp | 654 if (!deInRange32(values[valueNdx], min[valueNdx], max[valueNdx])) in checkRange()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 2008 …if (!deInRange32(fboTexTarget, Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_X, Framebuffer::TEXTARGET_… in framebufferTexture2D() 2191 else if (deInRange32(attachment.texTarget, Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_X, in checkFramebufferStatus() 2314 RC_IF_ERROR(!deInRange32(width, 0, m_limits.maxRenderbufferSize) || in renderbufferStorage() 2315 !deInRange32(height, 0, m_limits.maxRenderbufferSize), in renderbufferStorage()
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