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Searched refs:deInRange32 (Results 1 – 12 of 12) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderUtil.hpp214deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TY… in isDataTypeVector()
215deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC… in isDataTypeScalarOrVector()
DgluShaderLibrary.cpp252 return deInRange32(c, '0', '9'); in isNumeric()
257 return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z'); in isAlpha()
262 …return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z') || deInRange32(c, '0', '9') || (c == '… in isCaseNameChar()
DgluShaderUtil.cpp531 DE_ASSERT(deInRange32(size, 1, 4)); in getDataTypeVector()
/external/deqp/framework/common/
DtcuRGBA.hpp61 DE_ASSERT(deInRange32(r, 0, 255)); in RGBA()
62 DE_ASSERT(deInRange32(g, 0, 255)); in RGBA()
63 DE_ASSERT(deInRange32(b, 0, 255)); in RGBA()
64 DE_ASSERT(deInRange32(a, 0, 255)); in RGBA()
75 …void setRed (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0xF… in setRed()
76 …void setGreen (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setGreen()
77 …void setBlue (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setBlue()
78 …void setAlpha (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setAlpha()
DtcuTextureUtil.cpp439 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatInfo()
440 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatInfo()
441 deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatInfo()
442 deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE); in getTextureFormatInfo()
559 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatBitDepth()
560 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatBitDepth()
561 deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatBitDepth()
562 deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE); in getTextureFormatBitDepth()
628 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatMantissaBitDepth()
629 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatMantissaBitDepth()
[all …]
DtcuPixelFormat.hpp79 DE_ASSERT(deInRange32(bits, 4, 8)); in convertChannel()
DtcuTexture.cpp1324 DE_ASSERT(deInRange32(map[c], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3)); in setPixel()
1434 DE_ASSERT(deInRange32(map[c], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3)); in setPixel()
/external/deqp/framework/delibs/debase/
DdeInt32.h110 DE_INLINE deBool deInRange32 (int a, int mn, int mx) in deInRange32() function
575 DE_ASSERT(deInRange32(leastSignificantBitNdx, 0, 32)); in deBitMask32()
576 DE_ASSERT(deInRange32(numBits, 0, 32)); in deBitMask32()
577 DE_ASSERT(deInRange32(leastSignificantBitNdx+numBits, 0, 32)); in deBitMask32()
592 DE_ASSERT(deInRange32(numBits, 1, 32)); in deUintMaxValue32()
601 DE_ASSERT(deInRange32(numBits, 1, 32)); in deIntMaxValue32()
613 DE_ASSERT(deInRange32(numBits, 1, 32)); in deIntMinValue32()
625 DE_ASSERT(deInRange32(numBits, 1, 32)); in deSignExtendTo32()
/external/deqp/framework/delibs/deimage/
DdeARGB.h51 DE_ASSERT(deInRange32(f, 0, 256)); in deARGB_multiply()
/external/deqp/framework/qphelper/
DqpTestLog.c853 DE_ASSERT(deInRange32(width, 1, 16384)); in qpTestLog_writeImage()
854 DE_ASSERT(deInRange32(height, 1, 16384)); in qpTestLog_writeImage()
/external/deqp/modules/gles31/functional/
Des31fAtomicCounterTests.cpp654 if (!deInRange32(values[valueNdx], min[valueNdx], max[valueNdx])) in checkRange()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2008 …if (!deInRange32(fboTexTarget, Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_X, Framebuffer::TEXTARGET_… in framebufferTexture2D()
2191 else if (deInRange32(attachment.texTarget, Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_X, in checkFramebufferStatus()
2314 RC_IF_ERROR(!deInRange32(width, 0, m_limits.maxRenderbufferSize) || in renderbufferStorage()
2315 !deInRange32(height, 0, m_limits.maxRenderbufferSize), in renderbufferStorage()