Searched refs:depthmode (Results 1 – 1 of 1) sorted by relevance
62 apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode) in apply_depthmode() argument78 switch (depthmode) { in apply_depthmode()128 GLuint swizzle, GLenum depthmode) in check_sampler_swizzle() argument130 swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode); in check_sampler_swizzle()