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Searched refs:draw_shader (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c79 var->draw_shader = draw_create_fragment_shader(softpipe->draw, in create_fs_variant()
81 if (!var->draw_shader) { in create_fs_variant()
135 state->draw_shader = draw_create_fragment_shader(softpipe->draw, in softpipe_create_fs_state()
137 if (!state->draw_shader) { in softpipe_create_fs_state()
167 state->draw_shader); in softpipe_bind_fs_state()
192 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state()
198 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
Dsp_state.h79 struct draw_fragment_shader *draw_shader;
102 struct draw_fragment_shader *draw_shader; member
Dsp_state_derived.c267 softpipe->fs_variant->draw_shader); in update_fragment_shader()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_fs.c67 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); in svga_create_fs_state()
98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
Dsvga_pipe_vs.c123 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state()
156 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); in svga_delete_vs_state()
Dsvga_context.h67 struct draw_fragment_shader *draw_shader; member
79 struct draw_vertex_shader *draw_shader; member
Dsvga_swtnl_state.c94 svga->curr.vs->draw_shader); in update_swtnl_draw()
98 svga->curr.fs->draw_shader); in update_swtnl_draw()
/external/mesa3d/src/mesa/state_tracker/
Dst_draw_feedback.c128 if (!st->vp_variant->draw_shader) { in st_feedback_draw_vbo()
129 st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs); in st_feedback_draw_vbo()
142 draw_bind_vertex_shader(draw, st->vp_variant->draw_shader); in st_feedback_draw_vbo()
Dst_program.h131 struct draw_vertex_shader *draw_shader; member
Dst_program.c70 if (vpv->draw_shader) in delete_vp_variant()
71 draw_delete_vertex_shader( st->draw, vpv->draw_shader ); in delete_vp_variant()