Searched refs:enabledTargets (Results 1 – 1 of 1) sorted by relevance
537 GLbitfield enabledTargets = 0x0; in update_texture_state() local558 enabledTargets = enabledVertTargets | enabledFragTargets; in update_texture_state()562 if (enabledTargets == 0x0) { in update_texture_state()574 if (enabledTargets & (1 << texIndex)) { in update_texture_state()599 assert(_mesa_bitcount(enabledTargets) == 1); in update_texture_state()601 texTarget = (gl_texture_index) (ffs(enabledTargets) - 1); in update_texture_state()