Searched refs:entryRatio (Results 1 – 1 of 1) sorted by relevance
1026 float entryRatio = (entryRangeLen > 0.0f) ? (intersectionLen / entryRangeLen) : 1.0f; in computeEntryReadWeight() local1028 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; in computeEntryReadWeight()1054 …float entryRatio = (entryRangeLen > 0) ? ((float)intersectionLen / (float)entryRangeLen) : 1.0f; in computeEntryReadWeight() local1056 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; in computeEntryReadWeight()