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Searched refs:evalTexture2DGrad (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp374 static void evalTexture2DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = t… in evalTexture2DGrad() function
1811 …, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DGrad, BOTH), in init()
1812 …, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DGrad, BOTH), in init()
1813 …f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DGrad, BOTH), in init()
1814 …f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DGrad, BOTH), in init()