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Searched refs:evalTexture2DOffset (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp324 static void evalTexture2DOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color… in evalTexture2DOffset() function
1555 …f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DOffset, VERTEX), in init()
1556 ….0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DOffset, FRAGMENT… in init()
1557 …f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DOffset, VERTEX), in init()
1558 ….0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DOffset, FRAGMENT… in init()
1559 ….0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DOffset, VERTEX), in init()
1560 …0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DOffset, FRAGMENT… in init()
1561 …0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DOffset, VERTEX), in init()
1562 …0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DOffset, FRAGMENT… in init()