Searched refs:evalTexture2DOffset (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 324 static void evalTexture2DOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color… in evalTexture2DOffset() function 1555 …f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DOffset, VERTEX), in init() 1556 ….0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DOffset, FRAGMENT… in init() 1557 …f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DOffset, VERTEX), in init() 1558 ….0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DOffset, FRAGMENT… in init() 1559 ….0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DOffset, VERTEX), in init() 1560 …0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DOffset, FRAGMENT… in init() 1561 …0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DOffset, VERTEX), in init() 1562 …0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DOffset, FRAGMENT… in init()
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