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Searched refs:evalTexture2DProj3Offset (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp336 static void evalTexture2DProj3Offset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.co… in evalTexture2DProj3Offset() function
1661 …0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3Offset, VERTEX), in init()
1662 …), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProj3Offset, FRAGMEN… in init()
1663 …0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProj3Offset, VERTEX), in init()
1664 …), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProj3Offset, FRAGMEN… in init()
1665 … 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3Offset, VERTEX), in init()
1666 …f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProj3Offset, FRAGMEN… in init()
1667 … 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProj3Offset, VERTEX), in init()
1668 …f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProj3Offset, FRAGMEN… in init()