Searched refs:evalTexture3DProj (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 310 static void evalTexture3DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = t… in evalTexture3DProj() function 1636 …7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3DProj, VERTEX), in init() 1637 ….7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProj, FRAGMENT), in init() 1638 …7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3DProj, VERTEX), in init() 1639 ….7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProj, FRAGMENT), in init() 1640 …1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3DProj, VERTEX), in init() 1641 …1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProj, FRAGMENT), in init() 1642 ….7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3DProj, VERTEX), in init() 1643 …1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProj, FRAGMENT), in init()
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