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Searched refs:evalTexture3DProj (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp310 static void evalTexture3DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = t… in evalTexture3DProj() function
1636 …7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3DProj, VERTEX), in init()
1637 ….7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProj, FRAGMENT), in init()
1638 …7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3DProj, VERTEX), in init()
1639 ….7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProj, FRAGMENT), in init()
1640 …1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3DProj, VERTEX), in init()
1641 …1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProj, FRAGMENT), in init()
1642 ….7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3DProj, VERTEX), in init()
1643 …1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProj, FRAGMENT), in init()