Home
last modified time | relevance | path

Searched refs:fBinding (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkProgramDataManager.cpp33 uniform.fBinding = uniformInfo.fBinding; in GrVkProgramDataManager()
47 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set1f()
50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set1f()
69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set1fv()
72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set1fv()
86 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set2f()
89 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set2f()
109 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set2fv()
112 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set2fv()
126 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set3f()
[all …]
DGrVkUniformHandler.cpp101 uni.fBinding = kVertex_GrShaderFlag == visibility ? kVertexBinding : kFragBinding; in internalAddUniformArray()
111 uni.fBinding = fCurrentSamplerBinding++; in internalAddUniformArray()
114 layoutQualifier.appendf("set=%d, binding=%d", uni.fSetNumber, uni.fBinding); in internalAddUniformArray()
131 SkASSERT(uniformBinding == localUniform.fBinding); in appendUniformDecls()
DGrVkUniformHandler.h34 uint32_t fBinding; member
DGrVkProgramDataManager.h52 uint32_t fBinding; member
DGrVkProgramBuilder.cpp172 SkASSERT(uniformInfo.fBinding == i); in finalize()
173 dsSamplerBindings[i].binding = uniformInfo.fBinding; in finalize()