Searched refs:fConstInY (Results 1 – 4 of 4) sorted by relevance
160 if (fConstInY) { in blitV()164 if (!fConstInY) { in blitV()180 if (fConstInY) { in blitRect()184 if (!fConstInY) { in blitRect()230 if (fConstInY) { in blitLCDMask()234 if (!fConstInY) { in blitLCDMask()264 if (fConstInY) { in blitMask()268 if (!fConstInY) { in blitMask()
355 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); in SkARGB32_Shader_Blitter()390 if (fConstInY) { in blitRect()596 if (fConstInY) { in blitV()
52 bool fConstInY; variable
996 fConstInY = SkToBool(fShaderFlags & SkShader::kConstInY32_Flag); in SkShaderBlitter()