Searched refs:fCurrentVertexUBOOffset (Results 1 – 3 of 3) sorted by relevance
51 , fCurrentVertexUBOOffset(0) in GrVkUniformHandler()66 bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; } in hasVertexUniforms()76 uint32_t fCurrentVertexUBOOffset; variable
97 uint32_t* currentOffset = kVertex_GrShaderFlag == visibility ? &fCurrentVertexUBOOffset in internalAddUniformArray()
317 fUniformHandler.fCurrentVertexUBOOffset, in finalize()