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Searched refs:fCurrentVertexUBOOffset (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.h51 , fCurrentVertexUBOOffset(0) in GrVkUniformHandler()
66 bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; } in hasVertexUniforms()
76 uint32_t fCurrentVertexUBOOffset; variable
DGrVkUniformHandler.cpp97 uint32_t* currentOffset = kVertex_GrShaderFlag == visibility ? &fCurrentVertexUBOOffset in internalAddUniformArray()
DGrVkProgramBuilder.cpp317 fUniformHandler.fCurrentVertexUBOOffset, in finalize()