Searched refs:fDrawIndex (Results 1 – 3 of 3) sorted by relevance
22 fMaxTime(0), fMaker(maker), fDrawIndex(0), fDrawMax(0) { in SkActive()52 if (fDrawMax < fDrawIndex) in advance()53 fDrawMax = fDrawIndex; in advance()54 fDrawIndex += fAnimators.count(); in advance()255 int activeTotal = fDrawIndex + animators; in initializeSave()339 fDrawIndex = 0; in resetState()356 index += fDrawIndex ; in restoreInterpolatorValues()363 index += fDrawIndex ; in saveInterpolatorValues()
32 void reset() { fDrawIndex = 0; } in reset()74 int fDrawIndex; variable
75 if (fActive->fDrawIndex == 0 && fActive->fDrawMax == 0) in activate()464 int activeIndex = fActive->fDrawIndex + index; in endSave()749 int activeIndex = fActive->fDrawIndex + index; in save()