Searched refs:fFSYUni (Results 1 – 2 of 2) sorted by relevance
456 GrGLSLProgramDataManager::UniformHandle fFSYUni; variable
940 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()999 pdman.set1f(fFSYUni, yCoord); in onSetData()1076 uniformHandler->getUniformVariable(fFSYUni).c_str()); in emitColor()