Searched refs:fPathID (Results 1 – 2 of 2) sorted by relevance
265 fPathID(gpu->glPathRendering()->genPaths(1)) { in GrGLPath()268 InitPathObjectEmptyPath(gpu, fPathID); in GrGLPath()292 didInit = InitPathObjectPathDataCheckingDegenerates(gpu, fPathID, *skPath); in GrGLPath()305 InitPathObjectPathData(gpu, fPathID, *skPath); in GrGLPath()316 InitPathObjectStroke(gpu, fPathID, *stroke); in GrGLPath()327 if (0 != fPathID && this->shouldFreeResources()) { in onRelease()328 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); in onRelease()329 fPathID = 0; in onRelease()336 fPathID = 0; in onAbandon()
37 GrGLuint pathID() const { return fPathID; } in pathID()49 GrGLuint fPathID; variable