Searched refs:fPreallocatedPathCount (Results 1 – 2 of 2) sorted by relevance
66 , fPreallocatedPathCount(0) { in GrGLPathRendering()73 if (fPreallocatedPathCount > 0) { in ~GrGLPathRendering()74 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); in ~GrGLPathRendering()79 fPreallocatedPathCount = 0; in abandonGpuResources()241 if (fPreallocatedPathCount >= range) { in genPaths()243 fPreallocatedPathCount -= range; in genPaths()250 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); in genPaths()255 if (fPreallocatedPathCount > 0 && in genPaths()256 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) { in genPaths()258 fPreallocatedPathCount += allocAmount - range; in genPaths()[all …]
115 GrGLsizei fPreallocatedPathCount; variable