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Searched refs:fShadeDirectlyIntoDevice (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkBlitter_ARGB32.cpp340 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()
343 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()
349 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()
368 if (fShadeDirectlyIntoDevice) { in blitH()
391 if (fShadeDirectlyIntoDevice) { in blitRect()
420 if (fShadeDirectlyIntoDevice) { in blitRect()
463 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()
487 } else if (fShadeDirectlyIntoDevice || in blitAntiH()
600 if (fShadeDirectlyIntoDevice) { in blitV()
630 if (fShadeDirectlyIntoDevice) { in blitV()
DSkCoreBlitters.h180 bool fShadeDirectlyIntoDevice; variable