Searched refs:fStartY (Results 1 – 2 of 2) sorted by relevance
140 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec()235 float dy = rec.fLastY - rec.fStartY; in touchMoved()249 -center(rec0.fStartY, rec1.fStartY)); in touchMoved()300 double dy = rec0.fStartY - rec1.fStartY; in computePinch()
55 float fStartX, fStartY; member