Searched refs:fTextureUniform (Results 1 – 2 of 2) sorted by relevance
575 GrGLint fTextureUniform; member
3474 GL_CALL_RET(fCopyPrograms[i].fTextureUniform, in createCopyPrograms()3725 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()