Searched refs:fUseEvenOdd (Results 1 – 1 of 1) sorted by relevance
674 fUseEvenOdd = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()677 const char* useEvenOdd = uniformHandler->getUniformCStr(fUseEvenOdd); in onEmitCode()721 pdman.set1f(fUseEvenOdd, fe.fUseEvenOdd); in setData()740 UniformHandle fUseEvenOdd; member in PLSFinishEffect::GLSLProcessor758 , fUseEvenOdd(useEvenOdd) in PLSFinishEffect()768 bool fUseEvenOdd; member in PLSFinishEffect