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Searched refs:feature_level_number (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h144 float feature_level_number = atof(debug_get_option("D3D11_FEATURE_LEVEL", default_level_name)); in GalliumD3D11ScreenImpl() local
145 if(!feature_level_number) in GalliumD3D11ScreenImpl()
146 feature_level_number = default_level; in GalliumD3D11ScreenImpl()
149 if(feature_level_number >= 11.0f) in GalliumD3D11ScreenImpl()
153 if(feature_level_number >= 10.1f) in GalliumD3D11ScreenImpl()
155 else if(feature_level_number >= 10.0f) in GalliumD3D11ScreenImpl()
157 else if(feature_level_number >= 9.3f) in GalliumD3D11ScreenImpl()
159 else if(feature_level_number >= 9.2f) in GalliumD3D11ScreenImpl()