Searched refs:floatRanges (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderCommonFunctionTests.cpp | 432 const Vec2 floatRanges[] = in getInputValues() local 451 …fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), values[0], numValue… in getInputValues() 514 const Vec2 floatRanges[] = in getInputValues() local 538 …fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), (float*)values[0] +… in getInputValues()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderCommonFunctionTests.cpp | 510 const Vec2 floatRanges[] = in getInputValues() local 529 …fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), values[0], numValue… in getInputValues() 592 const Vec2 floatRanges[] = in getInputValues() local 616 …fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), (float*)values[0] +… in getInputValues()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderCommonFunctionTests.cpp | 596 const Vec2 floatRanges[] = in getInputValues() local 615 …fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), values[0], numValue… in getInputValues() 693 const Vec2 floatRanges[] = in getInputValues() local 717 …fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), (float*)values[0] +… in getInputValues()
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