Searched refs:frag_color (Results 1 – 2 of 2) sorted by relevance
1276 ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor"); in emit_instructions() local1277 assert(frag_color); in emit_instructions()1278 p->emit(assign(frag_color, cf)); in emit_instructions()
344 find_assignment_visitor frag_color("gl_FragColor"); in validate_fragment_shader_executable() local347 frag_color.run(shader->ir); in validate_fragment_shader_executable()350 if (frag_color.variable_found() && frag_data.variable_found()) { in validate_fragment_shader_executable()