Searched refs:frgProg (Results 1 – 1 of 1) sorted by relevance
923 , frgProg (frgProg_) {} in Pipeline()932 return frgProg ? *frgProg : *fullProg; in getFragmentProgram()938 UniquePtr<ProgramWrapper> frgProg; member944 ProgramWrapper& frgProg = pipeline.getFragmentProgram(); in logPipeline() local947 if (&vtxProg == &frgProg) in logPipeline()957 frgProg.writeToLog(log); in logPipeline()1206 MovePtr<ProgramWrapper> frgProg; in createPipeline() local1235 frgProg = createSingleShaderProgram(glu::SHADERTYPE_FRAGMENT, frgSource); in createPipeline()1236 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()1241 << " and fragment program " << frgProg->getProgramName() in createPipeline()[all …]