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Searched refs:frgProg (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp923 , frgProg (frgProg_) {} in Pipeline()
932 return frgProg ? *frgProg : *fullProg; in getFragmentProgram()
938 UniquePtr<ProgramWrapper> frgProg; member
944 ProgramWrapper& frgProg = pipeline.getFragmentProgram(); in logPipeline() local
947 if (&vtxProg == &frgProg) in logPipeline()
957 frgProg.writeToLog(log); in logPipeline()
1206 MovePtr<ProgramWrapper> frgProg; in createPipeline() local
1235 frgProg = createSingleShaderProgram(glu::SHADERTYPE_FRAGMENT, frgSource); in createPipeline()
1236 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()
1241 << " and fragment program " << frgProg->getProgramName() in createPipeline()
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