Searched refs:frustum_texture (Results 1 – 1 of 1) sorted by relevance
859 …vtkSmartPointer<vtkTextureMapToPlane> frustum_texture = vtkSmartPointer<vtkTextureMapToPlane>::New… in WCameraPosition() local860 VtkUtils::SetInputData(frustum_texture, frustum); in WCameraPosition()861 frustum_texture->SetSRange(0.0, 0.0); // Texture mapping with only one pixel in WCameraPosition()862 frustum_texture->SetTRange(0.0, 0.0); // from the image to have constant color in WCameraPosition()865 append_filter->AddInputConnection(frustum_texture->GetOutputPort()); in WCameraPosition()891 …vtkSmartPointer<vtkTextureMapToPlane> frustum_texture = vtkSmartPointer<vtkTextureMapToPlane>::New… in WCameraPosition() local892 VtkUtils::SetInputData(frustum_texture, frustum); in WCameraPosition()893 frustum_texture->SetSRange(0.0, 0.0); // Texture mapping with only one pixel in WCameraPosition()894 frustum_texture->SetTRange(0.0, 0.0); // from the image to have constant color in WCameraPosition()897 append_filter->AddInputConnection(frustum_texture->GetOutputPort()); in WCameraPosition()