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Searched refs:frustum_texture (Results 1 – 1 of 1) sorted by relevance

/external/opencv3/modules/viz/src/
Dshapes.cpp859 …vtkSmartPointer<vtkTextureMapToPlane> frustum_texture = vtkSmartPointer<vtkTextureMapToPlane>::New… in WCameraPosition() local
860 VtkUtils::SetInputData(frustum_texture, frustum); in WCameraPosition()
861 frustum_texture->SetSRange(0.0, 0.0); // Texture mapping with only one pixel in WCameraPosition()
862 frustum_texture->SetTRange(0.0, 0.0); // from the image to have constant color in WCameraPosition()
865 append_filter->AddInputConnection(frustum_texture->GetOutputPort()); in WCameraPosition()
891 …vtkSmartPointer<vtkTextureMapToPlane> frustum_texture = vtkSmartPointer<vtkTextureMapToPlane>::New… in WCameraPosition() local
892 VtkUtils::SetInputData(frustum_texture, frustum); in WCameraPosition()
893 frustum_texture->SetSRange(0.0, 0.0); // Texture mapping with only one pixel in WCameraPosition()
894 frustum_texture->SetTRange(0.0, 0.0); // from the image to have constant color in WCameraPosition()
897 append_filter->AddInputConnection(frustum_texture->GetOutputPort()); in WCameraPosition()