/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 59 gl.genTextures(1, &m_glTexture); in Texture1D() 70 gl.genTextures(1, &m_glTexture); in Texture1D() 113 gl.genTextures(1, &m_glTexture); in Texture2D() 125 gl.genTextures(1, &m_glTexture); in Texture2D() 141 gl.genTextures(1, &m_glTexture); in Texture2D() 302 gl.genTextures(1, &m_glTexture); in TextureCube() 324 gl.genTextures(1, &m_glTexture); in TextureCube() 336 gl.genTextures(1, &m_glTexture); in TextureCube() 448 gl.genTextures(1, &m_glTexture); in Texture1DArray() 459 gl.genTextures(1, &m_glTexture); in Texture1DArray() [all …]
|
D | gluObjectWrapper.cpp | 73 { "texture", &glw::Functions::genTextures, &glw::Functions::deleteTextures },
|
D | gluES3PlusWrapperFuncs.inl | 103 dst->genTextures = src.genTextures;
|
/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 387 gl.genTextures(1, &texture); in createTexture2D() 413 gl.genTextures(1, &texture); in createTexture3D() 883 gl.genTextures(1, &texture); in createTexture2D() 922 gl.genTextures(1, &texture); in createTexture3D() 959 gl.genTextures(1, &texture); in createTextureCube()
|
D | glsStateChangePerfTestCases.cpp | 352 gl.genTextures(1, &texture); in requireTextures()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 58 gl->genTextures = &glGenTextures;
|
D | glwInitES30Direct.inl | 91 gl->genTextures = &glGenTextures;
|
D | glwInitES20.inl | 58 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
|
D | glwInitES31Direct.inl | 103 gl->genTextures = &glGenTextures;
|
D | glwInitES32Direct.inl | 119 gl->genTextures = &glGenTextures;
|
D | glwFunctions.inl | 186 glGenTexturesFunc genTextures; variable
|
D | glwInitES30.inl | 91 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
|
/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 178 gl.genTextures(1, &m_fboTexture); in init() 248 gl.genTextures(1, &m_resolveFboTexture); in init()
|
D | es31fShaderTextureSizeTests.cpp | 387 gl.genTextures(1, &m_texture); in createTexture()
|
D | es31fTextureMultisampleTests.cpp | 212 gl.genTextures (1, &m_texID); in init() 639 gl.genTextures (1, &m_texID); in init() 1153 gl.genTextures(1, &m_textureID); in init()
|
D | es31fLayoutBindingTests.cpp | 884 gl.genTextures((glw::GLsizei)m_textures.size(), &m_textures[0]); in init() 1182 gl.genTextures(m_numBindings, &m_textures[0]); in init()
|
/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 284 gl.genTextures(1, &textureID); in drawTestPattern() 459 gl.genTextures(1, &m_texID); in init() 1073 gl.genTextures(1, &m_textureID); in init() 1402 gl.genTextures(1, &m_textureID); in init()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 65 virtual void genTextures (int numTextures, deUint32* textures);
|
D | sglrContextWrapper.cpp | 76 m_curCtx->genTextures(numTextures, textures); in glGenTextures()
|
D | sglrContext.hpp | 53 virtual void genTextures (int numTextures, deUint32* textures) = DE_NULL;
|
/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 276 gl.genTextures(1, &textureID); in drawTestPattern() 447 gl.genTextures(1, &m_texID); in init() 1047 gl.genTextures(1, &m_textureID); in init()
|
/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 206 gl.genTextures (1, &m_texture); in init()
|
/external/deqp/modules/egl/ |
D | teglGLES2SharedRenderingPerfTests.cpp | 280 gl.genTextures(1, &texture); in createTexture() 625 m_gl.genTextures(1, &texture); in createTextureFromImage()
|
/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 316 context.genTextures(1, &reservedTexName); in attachNamesTest()
|
/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 340 context.genTextures(1, &reservedTexName); in attachNamesTest()
|