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Searched refs:genVertexArrays (Results 1 – 25 of 41) sorted by relevance

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/external/deqp/framework/opengl/
DgluObjectWrapper.cpp78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
DgluES3PlusWrapperFuncs.inl105 dst->genVertexArrays = src.genVertexArrays;
DgluES3PlusWrapperContext.cpp91 gl.genVertexArrays(1, &defaultVAO); in Context()
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp69 ctx.genVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
DsglrGLContext.hpp155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
DsglrContext.hpp143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL;
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp126 gl.genVertexArrays(1, &vertexArray); in checkFramebufferSize()
226 gl.genVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
Des31fMultisampleShaderRenderCase.cpp149 gl.genVertexArrays(1, &m_renderVao); in init()
175 gl.genVertexArrays(1, &m_resolveVao); in init()
Des31fDrawTests.cpp852 ctx.genVertexArrays(1, &vaoID); in renderTo()
1499 gl.genVertexArrays(1, &vaoID); in renderTo()
2334 gl.genVertexArrays(1, &vaoID); in iterate()
2502 gl.genVertexArrays(1, &vaoID); in iterate()
2633 gl.genVertexArrays(1, &vaoID); in iterate()
Des31fTextureMultisampleTests.cpp217 gl.genVertexArrays (1, &m_vaoID); in init()
655 gl.genVertexArrays (1, &m_vaoID); in init()
/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.cpp150 gl.genVertexArrays(1, &m_vao); in init()
DglsBufferTestUtil.cpp459 gl.genVertexArrays(1, &m_vao); in VertexArrayVerifier()
697 gl.genVertexArrays(1, &m_vao); in IndexArrayVerifier()
DglsStateChangePerfTestCases.cpp473 gl.genVertexArrays(1, &vertexArray); in requireVertexArrays()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl93 gl->genVertexArrays = &glGenVertexArrays;
DglwInitES31Direct.inl105 gl->genVertexArrays = &glGenVertexArrays;
DglwInitES32Direct.inl121 gl->genVertexArrays = &glGenVertexArrays;
DglwFunctions.inl188 glGenVertexArraysFunc genVertexArrays; variable
DglwInitES30.inl93 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
DglwInitGL30.inl95 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
DglwInitGL31.inl98 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
DglwInitGL32.inl105 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
DglwInitES31.inl105 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
DglwInitGL33.inl109 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp168 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); in init()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl188 gl->genVertexArrays = glGenVertexArrays;

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