Searched refs:getArrayBuffer (Results 1 – 2 of 2) sorted by relevance
90 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLBufferData()600 if (GrDebugGL::getInstance()->getArrayBuffer() && in debugGLDeleteBuffers()601 ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) { in debugGLDeleteBuffers()638 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLMapBufferRange()665 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLMapBuffer()689 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLUnmapBuffer()718 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLFlushMappedBufferRange()749 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLGetBufferParameteriv()
63 GrBufferObj *getArrayBuffer() { return fArrayBuffer; } in getArrayBuffer() function