Searched refs:getPositionPtr (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 194 …const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); … in getPositionPtr() function in deqp::gles2::Functional::__anonc2e8d0630111::PosTexCoordQuadGrid 641 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs() 973 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 244 …const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); … in getPositionPtr() function in deqp::gles3::Functional::__anon53c748050111::PosTexCoordQuadGrid 742 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs() 1077 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs() 1417 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs() 1760 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs()
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