Searched refs:getUniformVariable (Results 1 – 7 of 7) sorted by relevance
21 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function26 return this->getUniformVariable(u).c_str(); in getUniformCStr()
39 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function44 return this->getUniformVariable(u).c_str(); in getUniformCStr()
240 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); in emitCode()241 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); in emitCode()242 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); in emitCode()520 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); in emitCode()521 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); in emitCode()730 GrGLSLShaderVar focal = uniformHandler->getUniformVariable(fFocalUni); in emitCode()983 GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni); in emitCode()987 GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni); in emitCode()1220 GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni); in emitCode()1224 GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni); in emitCode()
1034 uniformHandler->getUniformVariable(fColorStartUni).c_str(), in emitColor()1035 uniformHandler->getUniformVariable(fColorEndUni).c_str(), in emitColor()1053 uniformHandler->getUniformVariable(fColorStartUni).c_str()); in emitColor()1060 uniformHandler->getUniformVariable(fColorMidUni).c_str()); in emitColor()1063 uniformHandler->getUniformVariable(fColorMidUni).c_str()); in emitColor()1066 uniformHandler->getUniformVariable(fColorEndUni).c_str()); in emitColor()1076 uniformHandler->getUniformVariable(fFSYUni).c_str()); in emitColor()
46 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0;
65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType(); in appendTextureLookup()
58 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode()