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Searched refs:getUniformVariable (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformHandler.h21 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function
26 return this->getUniformVariable(u).c_str(); in getUniformCStr()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h39 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function
44 return this->getUniformVariable(u).c_str(); in getUniformCStr()
/external/skia/src/effects/gradients/
DSkTwoPointConicalGradient_gpu.cpp240 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); in emitCode()
241 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); in emitCode()
242 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); in emitCode()
520 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); in emitCode()
521 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); in emitCode()
730 GrGLSLShaderVar focal = uniformHandler->getUniformVariable(fFocalUni); in emitCode()
983 GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni); in emitCode()
987 GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni); in emitCode()
1220 GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni); in emitCode()
1224 GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni); in emitCode()
DSkGradientShader.cpp1034 uniformHandler->getUniformVariable(fColorStartUni).c_str(), in emitColor()
1035 uniformHandler->getUniformVariable(fColorEndUni).c_str(), in emitColor()
1053 uniformHandler->getUniformVariable(fColorStartUni).c_str()); in emitColor()
1060 uniformHandler->getUniformVariable(fColorMidUni).c_str()); in emitColor()
1063 uniformHandler->getUniformVariable(fColorMidUni).c_str()); in emitColor()
1066 uniformHandler->getUniformVariable(fColorEndUni).c_str()); in emitColor()
1076 uniformHandler->getUniformVariable(fFSYUni).c_str()); in emitColor()
/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h46 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0;
DGrGLSLShaderBuilder.cpp65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType(); in appendTextureLookup()
/external/skia/src/gpu/effects/
DGrConvolutionEffect.cpp58 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode()