/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 139 int attribute_index = glGetAttribLocation(program, "c1"); in BasicTextureShaderProgram() 145 attribute_index = glGetAttribLocation(program, "c2"); in BasicTextureShaderProgram() 189 int attribute_index = glGetAttribLocation(program, "c1"); in DoubleTextureBlendShaderProgram() 195 attribute_index = glGetAttribLocation(program, "c2"); in DoubleTextureBlendShaderProgram() 200 attribute_index = glGetAttribLocation(program, "c3"); in DoubleTextureBlendShaderProgram() 255 int attribute_index = glGetAttribLocation(program, "c1"); in TripleTextureBlendShaderProgram() 261 attribute_index = glGetAttribLocation(program, "c2"); in TripleTextureBlendShaderProgram() 266 attribute_index = glGetAttribLocation(program, "c3"); in TripleTextureBlendShaderProgram() 271 attribute_index = glGetAttribLocation(program, "c4"); in TripleTextureBlendShaderProgram()
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D | fillratetest.cc | 93 GLint position_attribute = glGetAttribLocation(program, "position"); in Run() 106 position_attribute = glGetAttribLocation(program, "position"); in Run() 113 GLuint texcoord_attribute = glGetAttribLocation(program, "texcoord"); in Run() 171 GLint position_attribute = glGetAttribLocation(program, "position"); in Run() 176 GLuint texcoord_attribute = glGetAttribLocation(program, "texcoord"); in Run()
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D | texturetest.cc | 49 int attr1 = glGetAttribLocation(program_, "c1"); in Run() 53 int attr2 = glGetAttribLocation(program_, "c2"); in Run()
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D | varyingsandddxytest.cc | 128 int attribute_index = glGetAttribLocation(program, "c"); in VaryingsShaderProgram() 156 int attribute_index = glGetAttribLocation(program, "c"); in DdxDdyShaderProgram()
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D | main.h | 35 F(glGetAttribLocation, PFNGLGETATTRIBLOCATIONPROC) \ 74 F(glGetAttribLocation, PFNGLGETATTRIBLOCATIONPROC) \
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D | glinterfacetest.cc | 41 attribute_index_ = glGetAttribLocation(shader_program_, "c"); in SetupGLRendering()
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D | trianglesetuptest.cc | 56 GLint attribute_index = glGetAttribLocation(program, "c"); in Run()
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D | attributefetchtest.cc | 82 int attribute_index = glGetAttribLocation(program, attribute); in AttributeFetchShaderProgram()
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D | windowmanagertest.cc | 117 int attribute_index = glGetAttribLocation(program, "vertices"); in main()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 82 FNDEF(int, glGetAttribLocation, (GLuint program, const char* name)); 130 #define glGetAttribLocation FNPTR(glGetAttribLocation) macro
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D | importgl.c | 73 IMPORT_FUNC_GL(glGetAttribLocation); in importGLInit()
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/external/deqp/modules/gles3/functional/ |
D | es3fInstancedRenderingTests.cpp | 515 int positionLoc = glGetAttribLocation(program, "a_position"); in setupAndRender() 524 int offsetLoc = glGetAttribLocation(program, "a_instanceOffset"); in setupAndRender() 529 int rLoc = glGetAttribLocation(program, "a_instanceR"); in setupAndRender() 533 int gLoc = glGetAttribLocation(program, "a_instanceG"); in setupAndRender() 536 int bLoc = glGetAttribLocation(program, "a_instanceB"); in setupAndRender()
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D | es3fVertexTextureTests.cpp | 738 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 1073 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 1082 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 1413 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 1422 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 1756 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 1765 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 321 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() 617 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() 619 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo() 891 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() 893 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo() 1127 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 63 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
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D | egluStaticES30Library.inl | 101 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 117 int positionHandle = glGetAttribLocation(_program, "aPosition"); in Setup() 125 int textureHandle = glGetAttribLocation(_program, "aTextureCoord"); in Setup()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 315 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() 576 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate()
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 227 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord"); in render() 388 deUint32 bufferLoc = glGetAttribLocation(m_program->getProgram(), "a_buffer"); in render() 391 deUint32 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord"); in render()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 87 int location = GLES20.glGetAttribLocation(program, label); in getAttribLocation()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 345 glGetAttribLocation(programEmpty, "test"); in init() 353 glGetAttribLocation(program.getProgram(), "test"); in init() 355 glGetAttribLocation(-2, "test"); in init() 360 glGetAttribLocation(shader, "test"); in init() 386 glGetAttribLocation(shader, "test"); in init()
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D | es2fDepthRangeTests.cpp | 165 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() 315 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() 246 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 238 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() 239 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); in iterate()
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 89 int position_handle = glGetAttribLocation(program_, "aPosition"); 90 int texture_handle = glGetAttribLocation(program_, "aTextureCoord");
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