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Searched refs:hasFragmentUniforms (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.h67 bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; } in hasFragmentUniforms() function
DGrVkProgramBuilder.cpp209 dsUniBindings[1].descriptorCount = fUniformHandler.hasFragmentUniforms() ? 1 : 0; in finalize()