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Searched refs:hasVertexUniforms (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.h66 bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; } in hasVertexUniforms() function
DGrVkProgramBuilder.cpp204 dsUniBindings[0].descriptorCount = fUniformHandler.hasVertexUniforms() ? 1 : 0; in finalize()