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Searched refs:has_presub (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/compiler/
Dradeon_compiler.h56 unsigned has_presub:1; member
Dradeon_optimize.c844 if (c->has_presub) { in peephole()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_vs.c222 compiler.Base.has_presub = FALSE; in r300_translate_vertex_shader()
Dr300_fs.c455 compiler.Base.has_presub = TRUE; in r300_translate_fragment_shader()