Searched refs:has_presub (Results 1 – 4 of 4) sorted by relevance
56 unsigned has_presub:1; member
844 if (c->has_presub) { in peephole()
222 compiler.Base.has_presub = FALSE; in r300_translate_vertex_shader()
455 compiler.Base.has_presub = TRUE; in r300_translate_fragment_shader()