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Searched refs:inUV (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/batches/
DGrPLSPathRenderer.cpp474 const Attribute* inUV() const { return fInUV; } in inUV() function in PLSQuadEdgeEffect
496 vsBuilder->codeAppendf("%s = %s;", uv.vsOut(), qe.inUV()->fName); in onEmitCode()